Daniel Crouch Rare Books
[ANONYMOUS]
The Coronation Game.
“if on State Carriage you move forward 6 spaces”
260 by 260mm. (10.25 by 10.25 inches).
description
A game celebrating the 1902 coronation of Edward VIII. The game begins at Buckingham Palace and wends it way through London taking, St Paul’s and Hyde Park Corner, with crowds and people atop omnibuses flanking the procession route.
An explanation of the rules are to be found on the verso of the game:
“This Game can be played by 2, 3, or 4 players.
The order of playing to be decided by throwing the dice.
The start is made from Buckingham Palace, and the destination is Westminster Abbey.
Should a throw carry you on to “Stopped by Order” or “L.C.C.” you must return to Buckingham Palace and make a fresh start.
Should you alight on Crush, Band, Three Cheers for the King, Guards, Prime Minister, or Hurrah, you lose your next turn.
If you alight on General or General Buller, you move back 2 spaces, but if on State Carriage you move forward 6 spaces, and if on the Lord Mayor’s Coach 3 spaces.
The following must not be occupied, viz:- Rifles, Horse Guards, Naval Brigade, Artillery, C.I.V. Lord Roberts, Indian Princes, and Colonials. Any player who alights on these spaces loses his turn until the number is thrown to carry him over.
The player who gets to Westminster Abbey first wins the game, but the exact number (108) must be thrown.”
An explanation of the rules are to be found on the verso of the game:
“This Game can be played by 2, 3, or 4 players.
The order of playing to be decided by throwing the dice.
The start is made from Buckingham Palace, and the destination is Westminster Abbey.
Should a throw carry you on to “Stopped by Order” or “L.C.C.” you must return to Buckingham Palace and make a fresh start.
Should you alight on Crush, Band, Three Cheers for the King, Guards, Prime Minister, or Hurrah, you lose your next turn.
If you alight on General or General Buller, you move back 2 spaces, but if on State Carriage you move forward 6 spaces, and if on the Lord Mayor’s Coach 3 spaces.
The following must not be occupied, viz:- Rifles, Horse Guards, Naval Brigade, Artillery, C.I.V. Lord Roberts, Indian Princes, and Colonials. Any player who alights on these spaces loses his turn until the number is thrown to carry him over.
The player who gets to Westminster Abbey first wins the game, but the exact number (108) must be thrown.”